Every defender’s initiative thereafter, a die roll determines how many points arrive. After, say, eight defender’s initiatives, a die can be rolled, to see if any reinforcements arrive next initiative, with a five or six indicating a yes. For instance, one might count a vehicle as one point and a platoon as one point. Die rolls should be involved for this, and the reinforcements should not all arrive at once. He may come on the board from one or two positions of his choice (aerial photography has pin-pointed the position of the objective).Īfter an agreed number of initiatives, reinforcements arrive for the defender, coming along the road (vehicles) and alongside the road (infantry), having received an urgent request from the defenders. He must get on the table and get some specialist troops next to the objective and leave them there for five of his phasing initiatives. The attacker has two companies of veterans (perhaps paras), with off-table mortar support, and some infantry anti-tank weapons. There is an on-table mortar or two, and machine-gun positions. The defender has one company of green troops, which he may place on the board anywhere he likes. I also had a couple of large ponds, which were impassable areas which didn’t block line of sight, forcing troops and vehicles to circle around them, which worked quite well. For me, the objective was a V2 rocket on its launch pad. The attacker’s objective is towards the edge of the village, thus reasonably near the centre of the board, but on the far side of the village from the road.
As always, there’s lots of terrain/cover all around. Either side of the road, at the table edge, is some good cover. A road leads from one corner to the centre of the village.